

It's got a pretty tight gameplay loop, however - everything you do contributes to progress (except building, yet again), so perhaps it makes sense it aims to be a middle-ground between the differnet types of game. It has elements of Zelda (dungeons, combat, puzzles), Animal Crossing (doing errands for villagers, building and placing decorations/amenities - for yourself, mind you) and Harvest Moon (planting crops), but it seems to not fully commit to any of them (though the Zelda-esque part is certainly the most noticable, as building stuff isn't particularly important, even if fun).
#Garden story switch how to
I can't figure out how to describe this game. Listen to the sweet and catchy music of the island, relax in The Grove’s cozy and inviting atmosphere, cultivate gardens and libraries, and enjoy the delightful personalities you’ll meet along the way. There’s plenty of work to be done, but don’t forget to take time and appreciate this lush world and the fruits of your labor. Guide Concord’s restoration efforts and earn the trust of the community: help others with their problems, and they’ll offer you help in turn! The Grove is your home, and your work will affect change for the better! Protect your friends, gather precious materials, and repair social ties and structures by bringing the fruits, fungi, and frogs of each village together as they work to fend off the Rot that threatens to destroy your home for good. Fortunately, Concord has friends like Elderberry, Rana, and Fuji on their side! With their help, you can take on the dangerous Rot and find ways to encourage other residents to assist in the efforts. That’s a lot to shoulder for a grape barely off the vine… and more than a few inhabitants are skeptical they have what it takes. Concord, the youngest grape in The Grove, is now a Guardian, and it’s their job to help restore the island.
